FAQ & Troubleshooting
I have rented a server from a gameserver hosting company. Where do I find the database address and credentials?
You will find them in the config_local.cs file. It is located in the main directory of the gameserver. The database name is a combination of lif_ and your World ID, found on top your world configuration XML file. i.e. lif_4 for WorldID 4.
I can't add my server to Server Manager because FeudalTools can't connect to my database. Why?
Make sure your database and your servers firewall allow remote connections. Try connecting from your home computer using an SQL client program to verify network connectivity (such as HeidiSQL).
Custom Maps FAQ
Do I need a root server or do instanced gameservers work (e.g. Nitrado, Bluefang, Streamline ...)
Root server with console access is not needed. Instanced hosts usually work fine, although some things can be done easier and faster if console access is provided.
Are there any mods or scripts required on server side to run custom maps?
No. You'll have to replace the terrain files in the server directory. However, they're used to startup the server for the first time only.
Are there any mods or scripts required on client side to play on custom maps?
No. Custom maps are fully compatible with an unmodified game client.
Is the original database structure changed in any way?
The structure is absolutely untouched. FeudalTools adds records to the existing tables in a similar way the game would do if you terraform the land in-game.
Are custom maps safe for future game patches and updates?
There's not much of a risk unless the developers decide to completely change the way terraforming works and how the game stores and handles such terraforming in the database. Since FeudalTools was launched, the game has had many patches. None of them required custom map servers to wipe for the reason they had a custom map yet. But as we don't know what future will bring, there can't be any promises with 100% certainty at this point.
Can I use a custom map for my single player game?
A couple of the most popular maps are available in the form of pre-generated savegames on the downloads page.
Custom Maps Troubleshooting
My mapgenerator job keeps failing at a very early stage.
Usually caused by insufficient permissions in the database. Make sure you can login with that user to the database and run the new.sql from your LiF:YO server 'sql' directory on it without any errors.
After map deployment, the map is partially messed up with mountains where they're not supposed to be and/or rivers filled in.
This happens if you haven't replaced the terrain files in your server directory and the server uses the original files. Download the custom map terrain replacer files from the downloads page and unpack it into your server directory. You will in most cases have to restart the map deployment from scratch to resolve this.
Animal population is very low, animals seem bugged, get stuck a lot, walk over/under water and tracking is impossible.
Animal-related problems are caused by a broken NavMesh. It happens when steps of the initial server startup instructions were omitted or weren't done correctly. You can force the server to recreate a new, clean NavMesh file based on your terrain at any time.
Furthermore, please take into account that most custom maps are much larger than the original map. If you don't increase server animal count, overall density will be lower naturally due to the higher amount of landmass available.
- Shut down the server.
- Delete the /dava/NavMeshes/nm1.nmesh file from your LiF:YO server directory.
- Delete the folder that relates to your World ID from the /data/NavMeshes/cached/ path of your LiF:YO server directory.
- Start your server. It'll create a new NavMesh on startup. Will take a few minutes.
The map image of the Livemap does not match my server's map
Newly created livemaps use the image from the Server Manager. If none is set, it will use the original map. You can upload a new map background image at any time. Login on the Livemap using your admin password and check the 'Appearance' tab on the configuration page.
Instead of displaying online player count, the server shows as offline when it's not
You need to fix your gameserver IP and/or port in the FeudalTools Server Manager.
Couldn't find what you were looking for?
Please take any problems, questions and support requests to the FeudalTools Support Forums.